After the show, and a visit from the external examiner I have been thinking about where my projects is going? What the output will be? And how I will get there?
The route I am thinking about is, looking at how we as humans interact with our environments, because my entire project is focusing on the environments people work in and the environments that intruders encounter.
I want to try to generate concepts relevant to senses like sight, sound, and touch in order to create objects or environments that will reinforce my findings.
Monday, 8 February 2010
Tuesday, 2 February 2010
Wednesday, 6 January 2010
Police Call Grading of Commercial Incidents
Beat Codes for Police
NEIGHBOURHOOD BEAT CODE
*DYCE A1A
DANESTONE A1B
OLDMACHAR A1C
DENMORE A1D
BALGOWNIE AND DONMOUTH A1E
BUCKSBURN A1F
KINGSWELLS A1G
HEATHRYFOLD A2A
MIDDLEFIELD A2B
NORTHFIELD A2C
CUMMINGS PARK A2D
SHEDDOCKSLEY A2E
MASTRICK A2F
SUMMERHILL A2G
WOODSIDE A3A
TILLYDRONE A3B
OLD ABERDEEN A3C
SEATON A3D
PART OF HANOVER A3E
FROGHALL, POWIS AND SUNNYBANK A3F
HILTON A4A
STOCKETHILL A4B
ASHGROVE A4C
GEORGE STREET A4D
MIDSTOCKET A4E
ROSEMOUNT A4F
WEST END A4G
CITY CENTRE A4H
PART OF HANOVER A4I
CULTER A5A
CULTS, BIELDSIDE AND MILLTIMBER A5B
HAZLEHEAD A5C
MANNOFIELD A5D
GARTHDEE A5E
FERRYHILL A5F
KINCORTH LEGGART AND NIGG A6A
TORRY A6B
COVE A6C
*NB:
The
AIRPORT A1Y
has a specific beat code but is located within the Dyce Neighbourhood. In addition, the:
NORTH SEA A1Z
is obviously outwith any Local Authority Neighbourhood.
Prior to 1 April 2004, Aberdeen City comprised two Divisions of the Force. On that date, it became one Division and the Beat Codes changed to the above codes. The majority of the current beats closely resemble the old ones. One notable exception is Aberdeen City Centre which went from several small beats to one single beat – A4H.
No comparison should be made in respect of statistical information in respect of the old and new Beat Codes as most of the boundaries changed to closely reflect the boundaries used by the Local Authority.
*DYCE A1A
DANESTONE A1B
OLDMACHAR A1C
DENMORE A1D
BALGOWNIE AND DONMOUTH A1E
BUCKSBURN A1F
KINGSWELLS A1G
HEATHRYFOLD A2A
MIDDLEFIELD A2B
NORTHFIELD A2C
CUMMINGS PARK A2D
SHEDDOCKSLEY A2E
MASTRICK A2F
SUMMERHILL A2G
WOODSIDE A3A
TILLYDRONE A3B
OLD ABERDEEN A3C
SEATON A3D
PART OF HANOVER A3E
FROGHALL, POWIS AND SUNNYBANK A3F
HILTON A4A
STOCKETHILL A4B
ASHGROVE A4C
GEORGE STREET A4D
MIDSTOCKET A4E
ROSEMOUNT A4F
WEST END A4G
CITY CENTRE A4H
PART OF HANOVER A4I
CULTER A5A
CULTS, BIELDSIDE AND MILLTIMBER A5B
HAZLEHEAD A5C
MANNOFIELD A5D
GARTHDEE A5E
FERRYHILL A5F
KINCORTH LEGGART AND NIGG A6A
TORRY A6B
COVE A6C
*NB:
The
AIRPORT A1Y
has a specific beat code but is located within the Dyce Neighbourhood. In addition, the:
NORTH SEA A1Z
is obviously outwith any Local Authority Neighbourhood.
Prior to 1 April 2004, Aberdeen City comprised two Divisions of the Force. On that date, it became one Division and the Beat Codes changed to the above codes. The majority of the current beats closely resemble the old ones. One notable exception is Aberdeen City Centre which went from several small beats to one single beat – A4H.
No comparison should be made in respect of statistical information in respect of the old and new Beat Codes as most of the boundaries changed to closely reflect the boundaries used by the Local Authority.
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