Friday, 1 May 2009

This image shows the plastic bottle style design which in my opinion is a more suited product. The damaged waste like appearance, combined with the way the product is intended to be used work to its advantage. This is because it is designed to be kicked around, its waste like appearance suggests it is a product which commands very little respect and as a result should not become a priority for vandals or thieves leaving the lamp free to perform it's job.

This is one of the final models for my self-directed project.
I also have a plastic bottle design which is meant to give the impression of having sustained damage from being kicked around or thrown.
I am also hoping to get one made which simulates a can which has also been damaged.

Thursday, 30 April 2009


Just found this cool design for a lamp which has similar characteristics as my design for a street lamp.

Thursday, 23 April 2009

This concept is meant to be a trash lamp which is kicked out in front, illuminating dark alleys ahead of the user. The idea came from talking to people about what they felt was the problems associated with walking in the evenings. The main problem was the notion of the unknown; the dark can conceal objects, animals and people. This concept means that the areas ahead of the person is always illuminated unlike a torch which only lights the area in the direction you are pointing it.
There is an element of safety created because of the distance between you and the light source, if something was revealed by the light you can then turn and go back leaving the lamp behind.
This concept is using an alarm or emergency button.
The idea is that it will again be used as an object to reinstate the idea of safety or reassurance.

This concept is derived from the road traffic signed used to inform passing motorists.
The blue signs are distinctive and recognisable as a source for information. These signs would be used to inform passing pedestrians of facts and figures on crime or local crime, reinstating their sense of security.
The sign above reads;
"The perceived level of crime is higher than the actual level of crime"

Tuesday, 21 April 2009

This concept would create shapes and colours representative to movement with the assumption that fast movement is red and sharp and slow movement is blue and smooth similar to the shadow monsters. The paths people take down the alley would be played on repeat allowing individuals to see the movement of others.
The main problem is the technology required for this design, meaning a simpler solution is needed.